Just so you guys know i'm big on multiplayer games (not meaning that i'm good at it per se, i just say that i love the idea of multiplayer gaming). When i worked in the Federation (another story for another day) since i had the resources nearly everyday i go to this gamehouse in my town, and in those days i play an average of 3 hour sessions (up to 8 on weekend nights) of Gears of War (abbreviated GoW).. it's bloody fun i tell you, the idea that you play not only a "bot" or "AI" and actually conduct social interactions with your nemesis (be it in form of psy war, or complementing, whateva) is brilliant! I love it I love it I love it..
Anyhoo, back to the Pitik Frat House boyZ haha.. Just to keep the games within range of our rigs and connection, we decided to drop modern day games like Crysis, or Gears of War (back then when i played everyday, it was on the 360 you see).. Sani (whose blog you can access in a menu on the right) pitched the idea of Counter Strike, a simple game that i know has existed from when i was like elementary.. It's sort of when i talked about blogs, it's like skiing to me (read post on blogs! :D)
All right, i gotta admit that at first i kind went pffft pffft iuw iuw why can you still see humongous pixels on the screen as if like seeing massive pimples on Nanda's tomato like face (another one of my housemates).. but hey, there's gotta be a first for everything, even for things as simple as farting, so i did (not fart, but played!)..
Hey, i am now ashamed to say that i'm ADDICTED!!!! (imagining x-zibit running out pinching the shoulder part of my tees saying you've been pimped!) this game is an FPS (one my least favored types --First Person SHooter for those blind to the jargon--) but yet it's intriguing, especially since Sani (who have played since he was in junior high) is quite a few levels in terms of gameplay for me.. so it has the "fun", and "challenge" appeal for me, 2 things that tend to wear off from game nowadays..
This is why CS is pure genious, its basically start, buy guns, run, look for enemies, shoot, depending how shitty you are you either die or live to die 5 seconds later hahahaha.. anyway, i read an article on product longetivity and that law of economics on diminishing return (blah blah blah how there's a maximum point of goods usage before people's interest wear off and it becomes shitty in sales blah blah blah) that Nintendo uses; so they developed the Wii not to target just gamers, but even non-gamers to become gamers, by creating an HUI --Human User Interface-- that appeals for everyone. I thought hey that's kinda true, the true value of video gaming entertainment is not only about realistic graphics (where when you shoot opponents using 1200 x 1900 pixel setting you can actually see people's pimples falling off their face if you shoot them.. yech!) but its about gameplay.. If you're not a gamer before, there's no reason for you to pick up a SIXAXIS control, or a 360 control, as most of the games were sequels, using buttons similar to previous games and they're complex.. Wii and CS countered that.. simple concept, simple controls, yet everlasting appeal..
Simplicity in complexity.. that's absolute genious!